Michael Coker suggested an idea · Sep 15, 2020 at 09:30 PM · Custom Game Servers
I really wanted to use your Multiplayer 2.0 servers, but I require the ability to create a WSS connection to the backend server and it's not really possible with your servers. I attempted to update my own DNS with the ip from the machine and create a subdomain entry but the propagation time was too inconsistent and long.
I've had to switch to AWS Gamelift since they already support TLS certs.
Matt Davis commented · Sep 24, 2020 at 09:57 AM
It is very surprising this is missing. These certs should be available by default. The ability to add one's own doesn't even seem possible at the moment.
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
New server status called "Error" if your custom game server crashes with an error
Get server logs through web interface
Expand "Matchmaker API" to include get/set Game Modes and get Builds. [QoL]
Can Match/GetMatch API return the additional parameter 'FQDN'?
S3 Archiving of Server Game Logs
Need datetime stamp on multiplayer server logs
US-West Region for Custom Game Servers
RequestMultiplayerServer should return the BuildId used to instantiate the server.