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harsh suggested an idea · Aug 23, 2020 at 08:54 AM · scheduled tasksentities

Creating Non-Player Entities

There's a few use-cases:

1. Scheduled Tasks don't have a good data store to back them up. E.g. I needed a way to re-send webhook requests that failed because the other server was offline. Due to the limitations of Cloud Script, there isn't a good way to queue up these requests.

2. Can reify game concepts to entities. Currently, I have to use hacky string-based methods.

3. Just independent persistent storage.

Please post your own use-cases if any come to mind.

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harsh

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