Rima suggested an idea · Jul 18, 2020 at 10:14 AM · Matchmakingapis
Our Game is a PVP Faction Based Matchmaking With Two Different factions Fighting each Other. We provide the Players with the ability to Select What Faction they want to Match-make as.
Currently this can be done Only Using the Match Total Rule, But this means we lose the ability to Use the Team Features and Team based Rules in the Matchmaking System.
Feature Request / Solution
Ability to define a the Preferred Team Name in the CreateMatchmakingTicket.
Brandon Phillips commented · Jul 19, 2020 at 04:08 AM
You could maybe use String Equality for this, with the Faction name being the string to match
But would this guarantee that they are added to the same team in the Ticket.
E.g:
- One Player Starts the matchmaking with faction type A as preferred team
- Another Player also starts with faction type A
- Two Other Players start with faction type B
- Would String Equality guarantee to Create match with the following teams:
-> Team A: Two Players with Faction A Type
-> Team B: Two Players with Faction B Typ
Rima commented · Oct 10, 2020 at 02:11 AM
I've Decided to Add more detailed example.
Let's say the game has two factions that the players can play as:
Now In a PVP Online Match (Max 10 Players) There will be always 5 Aurora Vs 5 Resistance Players.
I Understand that creating two "Match Total Rule" for Each faction can match players with preferred faction but that means we can't use the Teams + Teams Rules to balance since it can't guarantee that the players land in the correct team.
The ideal method to implement the matchmaking with preferred Team would be:
E.g:I've Just realized a mistake for List Item Number 5
5. Completed Matchmaking Teams are as Follow:
- Team Resistance: Players [A,B]
- Team Aurora: Players [C,D]
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.