Will be good to see in server api method 'GetContentList' too. For use in CloudScript.
Will be good to see in server api method 'GetContentList' too. For use in CloudScript.
We using Unity, and his asset bundles system.
For integration with playfab we replaced his AssetBundleManifest with our CloudAssetBundleManifest.
This manifest placed in playfab as content has revisions (used in path) and contains bundle names, CRC, client version, root path to content in playfab.
By CloudScript we get all manifest for current client version, with all revisions, use last modified (GetContentList), add to this 24h (CDN up to 24h), compare, for checking if manifest and his asset bundles in live and send to client our valid cloud manifest. But now we use InternalTitleData for this.
Yes please. This is super needed. It's absurd having to check every file one by one just to get the last modified date.
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GitLab integration for CloudScript Content Management
Return the Function Result as a string in ExecuteCloudScriptResult.
Saving Cloud Script To Current Revision
Include logs when CloudScriptExecutionTimeLimitExceeded error occurs
Add GeneratePlayStreamEventOnError parameter to ExecuteCloudScript
Sample cloudscript to validate user can claim quest completion
Option to only increment revision number when publishing to live