Will be good to see in server api method 'GetContentList' too. For use in CloudScript.
Will be good to see in server api method 'GetContentList' too. For use in CloudScript.
We using Unity, and his asset bundles system.
For integration with playfab we replaced his AssetBundleManifest with our CloudAssetBundleManifest.
This manifest placed in playfab as content has revisions (used in path) and contains bundle names, CRC, client version, root path to content in playfab.
By CloudScript we get all manifest for current client version, with all revisions, use last modified (GetContentList), add to this 24h (CDN up to 24h), compare, for checking if manifest and his asset bundles in live and send to client our valid cloud manifest. But now we use InternalTitleData for this.
Yes please. This is super needed. It's absurd having to check every file one by one just to get the last modified date.
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fuzzy search OR Partial DisplayName search
Dashboard: show cloudscript upload history
Option to automatically deploy latest revision
Add GeneratePlayStreamEventOnError parameter to ExecuteCloudScript
Pass EventData as a parameter in a CloudScript triggered via Prize Tables
Named/customisable PlayStream Monitor events for Azure Function calls
Ability to call CloudScript without the client being logged in
Sample cloudscript to validate user can claim quest completion