I may have missed it but as you provide a way to do p2p (Playfab Party) that follows the different platforms requirements, I was expecting some way to do the same with a custom game server.
I'd like to avoid writing my own encription routine.
I may have missed it but as you provide a way to do p2p (Playfab Party) that follows the different platforms requirements, I was expecting some way to do the same with a custom game server.
I'd like to avoid writing my own encription routine.
Share your great idea, or help out by voting for other people's ideas.
Set multiple TitleData keys in single API call.
UnitySDK: override ToString() in DataModels
Add 'UpdateEmailAddress' to API -- Currently you have to do this manually
Unity SDK and editor extensions
Automate copying databases from one game container to another