Currently there doesn't seem to be a good way to get the game server logs without calling the API itself. It would be very useful if we could just download the server logs through the web interface.
Currently there doesn't seem to be a good way to get the game server logs without calling the API itself. It would be very useful if we could just download the server logs through the web interface.
There is Multiplayer->Servers->View Archive->Search Logs. It works but has two annoying shortcomings:
1. You have to select a build
That seems not to be a problem first but if you upload builds daily you have to clean up at some point and if you want to fetch the logs the build might not be there anymore.
2. You have to select a region.
We tried to keep builds around to be able to fetch logs for them but stripped all regions from older builds. But the web interface doesn't like this. We even tried to leave empty regions but playfab cleans them up eventually.
This seems to be only a problem of the web interface. You can call PlayFabMultiplayerAPI.GetMultiplayerServerLogs directly and it doesn't require any of this.
So it would rather be fixing the existing web interface IMHO.
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Increase Servers 2.0 Port Limit
New server status called "Error" if your custom game server crashes with an error
Can Match/GetMatch API return the additional parameter 'FQDN'?
Expand "Matchmaker API" to include get/set Game Modes and get Builds. [QoL]
Please support TLS certs on your instances
S3 Archiving of Server Game Logs
Need datetime stamp on multiplayer server logs
US-West Region for Custom Game Servers
RequestMultiplayerServer should return the BuildId used to instantiate the server.