I was using Gamesparks before shifting to Playfab and they had this powerful feature in their cloud scripting which Playfab lacks. I would really like to have that feature here on Playfab too
I was using Gamesparks before shifting to Playfab and they had this powerful feature in their cloud scripting which Playfab lacks. I would really like to have that feature here on Playfab too
What we're working on getting to public preview now is an integration with Azure Functions, so that you can use all the features of Functions, but with a simple way to trigger them from a client/server call or a PlayStream action. Presumably, that would cover the need you have, but if there are specific requirements you don't think would be covered, could you detail those?
@Brendan Also your forum support member told me that there is no document for your cloud code and it's pre-built functions which is another lack of support for developers. It would be great to have that too
@Brendan I'm talking about the Intellisense feature in Cloud code like we normally have in our IDEs
Gamesparks already provides it for the last 2 years (since I started using it) but Playfab lacks this feature which I would like you guys to introduce here too
In the meantime you can use typescript. I've been using it in Rider (since it also has some greater unity integration)
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Reset cached ID's for "Server/AwardSteamAchievement"
Add 'UpdateEmailAddress' to API -- Currently you have to do this manually
PlayFab validation for rewarded adverts
Allow generate coupon via API (for example, gifting)
Make items more intuitive in terms of accessing certain elements
Optional longer coupon codes when used as a "game key"
Game Key Management - A RedeemCoupon extension + mgmt console
/Server/LoginWith[Platform] - Support Server "platform secret" authentication for more platforms