I was using Gamesparks before shifting to Playfab and they had this powerful feature in their cloud scripting which Playfab lacks. I would really like to have that feature here on Playfab too
I was using Gamesparks before shifting to Playfab and they had this powerful feature in their cloud scripting which Playfab lacks. I would really like to have that feature here on Playfab too
What we're working on getting to public preview now is an integration with Azure Functions, so that you can use all the features of Functions, but with a simple way to trigger them from a client/server call or a PlayStream action. Presumably, that would cover the need you have, but if there are specific requirements you don't think would be covered, could you detail those?
@Brendan Also your forum support member told me that there is no document for your cloud code and it's pre-built functions which is another lack of support for developers. It would be great to have that too
@Brendan I'm talking about the Intellisense feature in Cloud code like we normally have in our IDEs
Gamesparks already provides it for the last 2 years (since I started using it) but Playfab lacks this feature which I would like you guys to introduce here too
In the meantime you can use typescript. I've been using it in Rider (since it also has some greater unity integration)
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ClientAPI for changing DisplayName of inventory ItemInstances
Allow Server API / GetCurrentGame
Please update the AddFriend docs to indicate FriendEmail is the login email
Ability to consume multiple items ConsumeItem/ConsumeItems
Forward user location with server
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