Tommy Li suggested an idea · Oct 06 at 06:28 PM · In-Game Economyandroid
My current project (already live) has 70 IAP for individual unlock-able content. In Apple App Store, I defined all IAP product ID in upper case alphabet, and all lower case in Google Play because of Google's limitation.
I found out that GameSparks already has this features in their goods system and receipt validation. On PlayFab's side, all the posts I can find related to this situation suggested to declare two separate items in the catalog.
Thus, I have to make a consumable bundle for each Android IAP item that unpacks into the respective iOS item and stay alive for 3 seconds. The issue with my workaround is that I have two separate entries to maintain, and it is not a clean approach.
The issue with adding two catalogs entries for one in-game item means that I would approach the limit twice as fast. Although paying to raise limit is not an issue for me, I would still like to conserve existing resources to use on things more meaningful.
sulaiman commented · Oct 23 at 02:29 AM
This would also be a great feature when implementing multiple sale stores.
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