Brent Batas (Lisk) suggested an idea · Aug 29, 2019 at 01:23 PM · MatchmakingCustom Game Servers
Currently, matchmaking requires at least 2 players. It would make a big difference for us if we can have matchmaking with a size of 1 player, so that we can use matchmaking for a lobby server.
More context:
https://community.playfab.com/questions/32118/how-to-set-a-match-size-of-1-for-matchmaking-20.html
Tamas Szucs commented · Sep 04, 2019 at 09:42 AM
Yes, great idea. With Multiplayer 2.0 and the Matchmaking there are great possibilities, just need some more feature ported from the legacy systems IMO.
A workaround for us was that silently log in and queue another player when the queue is empty.
Christoph Bruger commented · Sep 09, 2019 at 07:50 PM
Yes, devs should be able to set any number they need without artificial restrictions.
Christian Markowicz commented · Dec 31, 2019 at 08:16 PM
Exactly what I need for my game right now as well. Why make a systems this rigid.
Zhi Kang Shao commented · Jan 21, 2020 at 12:41 PM
I was integrating Multiplayer 2.0 for a client and then hit this wall. In this case it was a dealbreaker and he decided to use another service for hosting.
Please take into account that:
- Games with progression elements will want all XP/currency granting gameplay to take place on managed servers, even when playing solo
- Many modern multiplayer games provide drop-in drop-out experience: starting a session by yourself, then having other people join in. See: Left 4 Dead.
- Indie games cannot guarantee 24/7 that there are other players to play with, so would want a matchmaking ruleset that says "if after 120 seconds there is no match, let him join a server by himself" after bots will keep him busy until matchmaking backfill adds more players to the server. Or in some cases, again due to progression you'd still want him on a managed server rathar then playing offline.
Paul Bettner commented · Aug 17, 2020 at 02:20 AM
I have this exact same need - to let players into my server 1 by 1, without requiring a minimum match size of 2. I understand how I will need to implement this myself using cloudscript, but it sure would be nice if the matchmaker natively supported this already.
arycama commented · Sep 29, 2020 at 07:23 PM
I'm also needing this feature. The game will have single-player progression elements combined with multiplayer social and competitive features. When there are no servers available, we don't want players to have to wait around until someone else wants to play, as much of the game will be playable without other players.
Jakub Smekal commented · Jan 14 at 06:20 PM
Also need this, for server-side validation of player actions in a competitive game.
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