Toni Palm suggested an idea · Aug 21, 2019 at 04:29 AM · CloudScriptPlayer InventoryIn-Game Economy
Currently it's not possible to grant lots of items to a user using bundles as PlayFab will choke and timeout on anything more than 50 or so items. The improvement has been promised since 2016, but apparently nothing has changed.
There are some complex workarounds that can be implemented using CloudScript, but in my opinion this is pretty basic functionality and should not require implementing kludges like that.
Christian commented · Apr 21, 2020 at 02:35 PM
Facing the exact same issue here, should be an option to send the items as a dictionary instead of of a string array so the size of the message would be quite smaller.
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
Allow annotation/custom tags on all PlayFab commands
New kind of inventory item: Entitlement/unlock/enablement/singleton items
Ability to make VC per player not as Global
Request for New API that checks if provided IAP receipt is refunded and revoke related items
server.EvaluateRandomResultTableRequest() to accept multiple TableIds.
Example of iOS IAP script in documentation.