Unity is working on their Unity Package Manager (UPM). They are starting to have support to allow us to make our own custom packages.
We would like to make our own package to share code between our projects. I'd like to do this with code that references PlayFab. However this requires referencing outside code through an assembly definition file (.asmdef). This is because UPM packages get compiled separately from the rest of the Assets folder.
Would it be possible to add a .asmdef file to the root of your SDK, and another one for editor scripts? This would allow our own UPM packages to reference PlayFab.