Idea

Thomas Brown avatar image
Thomas Brown suggested

Add EntityKey To SharedModels In Unity

Right now handling EntityKeys seems a little strange. If I receive a ClientModel EntityKey I can't work with it in a easy way when passing it to a function that requires let's say a MultiplayerModel EntityKey.

I think EntityKey makes much more sense in SharedModels since it has the same name and fields within all sub models (Client, Multiplayer etc..).

unity3d
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Brent Batas (Lisk) avatar image Brent Batas (Lisk) commented ·

Yes!!! Same here!

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