A large portion of our players are in US-West, but the closest region is US-East (~100ms). A US-West region for custom game servers would greatly impact perceived performance of our real-time multiplayer game.
A large portion of our players are in US-West, but the closest region is US-East (~100ms). A US-West region for custom game servers would greatly impact perceived performance of our real-time multiplayer game.
Normally, we only reply to feature requests to get clarification on requests, or to highlight when they're complete. In this case, I'm going to make an exception to let you know that we'll be releasing a new server model soon, using Azure compute - keep an eye on our blog page for more info on this.
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Get server logs through web interface
New server status called "Error" if your custom game server crashes with an error
Can Match/GetMatch API return the additional parameter 'FQDN'?
Expand "Matchmaker API" to include get/set Game Modes and get Builds. [QoL]
Please support TLS certs on your instances
S3 Archiving of Server Game Logs
Need datetime stamp on multiplayer server logs
Automatically shutdown a server after X amount of time
RequestMultiplayerServer should return the BuildId used to instantiate the server.