it will be great to have possibility to cron and manage delayed cloud script calls per single user.
for example it will be useful to implement craft like features.
An opportunity to cron and cancel delayed calls, modify execution time will give a flexible system to manage crafts, researches, timed vip statuses and so on.
as an example
user want to craft item
calling "craft" means that some items were consumed to do it - it manages by developer in client or cloudscript/server logic.
Then server "crons" an delayed execution of specific cloud script handler.
After it "cron" became available to observe by user and modify by server.
Modification can be useful to provide ability to "boost" cron time.
Also cron can be canceled by user - cancelling will not do anything. All specific logic can be wrapped with custom cloud script by developer.
this feature will extend possibility to implement long play mechanics. also playfab can provide some limits for it, for example "max 3 cron jobs per user"