Definitely need it.
This feature presents in GameSparks, I was disappointed that you do not have.
Definitely need it.
This feature presents in GameSparks, I was disappointed that you do not have.
While not available through the game manager you can get full IntelliSense for the CloudScript by using Typescript and your text editor of choice. (VSCode, Visual Studio, Atom, Vim).
See this blog post for a guide on setting up your CloudScript repo with Typescript
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GitLab integration for CloudScript Content Management
Add GetContentList to server API (as admin API)
Return the Function Result as a string in ExecuteCloudScriptResult.
Saving Cloud Script To Current Revision
Include logs when CloudScriptExecutionTimeLimitExceeded error occurs
Add GeneratePlayStreamEventOnError parameter to ExecuteCloudScript
Sample cloudscript to validate user can claim quest completion