Ian Oliver suggested an idea · Jul 26, 2017 at 04:46 PM · Custom Game Serversdata
We are working on a title using PlayFab custom servers. I know that we can get the log for individual game sessions, but I would like the ability to scan logs over a time period looking for error conditions and logging statements.
Ideally it would be great to be able to specify an s3 bucket (in the same way we do for play stream events) and have playfab write/copy the logs there. This would enable us to use log-scan monitoring and more easily search a large amount of data for specific problems.
1807605288 commented · Jul 27, 2017 at 05:51 PM
Despite the fact that we don't have this feature built in by default, I think you could still easily do it yourself.
Your own S3 bucket is entirely under your control already, so all you need to do is make your game server write its logs to your S3 bucket.
AGREED, it would be handy if PlayFab could streamline this for you, but there's nothing stopping you from doing it yourself, especially if you already have the S3 bucket and game servers already running.
Sure, but this has a number of problems, not least of which it assumes that our server goes down cleanly - when we would have the opportunity to do something like this.
I would argue the value in this feature is that it wouldn't matter what state your server was in when it was shutdown.
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
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Player Match Stats - a custom object of arbitrary stats for support, debugging, & internal use
Automatically shutdown a server after X amount of time
RequestMultiplayerServer should return the BuildId used to instantiate the server.
Disable automatic query execution when loading Data Explorer (Basic)
Reporting system "ReportPlayer"
Button to terminate a Server 2.0 server
Allow Server API / GetCurrentGame
Add verification hash for title data, Catalog, player data, player inventory