Dylan Hunt suggested an idea · Apr 21, 2017 at 01:12 PM · MatchmakingLeaderboards and Statistics
Many games are competitive these days or have small "match" style gameplay --
It would be cool to see match stats. This would pair well with Photon events, too.
There's a few things that could be done:
You could probably do this now with title data and shared data, but something official like Stats would make things less stressful (as it already is, compared with just adding stats within player data).
Thanks for the request - to clarify, what do you see as the requirements for query? How would a player "discover" sessions to view the stats for it, or would it be solely so that they could view the stats for games they have played?
To be clear, neither Title Data nor Shared Group Data would be an effective way to do this. Title Data is a sharded and cached data store, which should only be updated occasionally. Client-initiated updating of Title Data isn't supported. Shared Group Data is meant for very small numbers of players to share some data, such as game state for asynchronous turn-based games. It's not designed for storing data on dozens/hundreds/thousands of matches per player.
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
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Add support for Statistics values as MatchMaking Rule Attributes
Add "Avg" as a leaderboard aggregation method and use existing leaderboard vals
Allow to pass parameters to matchmaking queues and back to spawned servers
Provide Leaderboard Percentile
Make UpdatePlayerStatistics returns the Statistics Version
Matchmaking minimum size of 1 player