For now, when I create a new item, I can only set it to whether DURABLE or CONSUMABLE.
For my game, an item has 3 prices:
- price 1 is cheap and allow the character to rent this item for 2 days
- price 2 is less cheap and allow the character to rent this item for 6 days
- price 3 is expensive and allow the character to buy this item permanently
I see that I can add many prices when creating an item, but there is no way for me to say this price is for owning this item DURABLE, that price is to own this item CONSUMABLE in 2 days, etc...
Does this make sense to have such a connection between the price and the CONSUMABLE property for different price, that would be more general ?