When I add the multiplayer SDK to Unity on a Mac, the Unity editor says "DllNotFoundExeption: PlayFabMultiplayerWin.dll". It's a lot easier to test multiplayer features in the Unity editor as making a device build takes forever. I have two laptops, one Windows and the other Mac but I can't use my MacBook Pro to test multiplayer because of this. I don't know how much work it would be to add multiplayer functionality to the Unity SDK on macOS but please consider it. Thanks!