I would like to be able to access the odds in a drop table, this way It would be possible to assign a rarity based directly off the chance of an item dropped from a drop table.
For Example: EvaluateRandomResultTable could return the resultItemId and it's odds we could then use the odds to set rarity in CustomData.
Currently we have to decide on the rarity of an item and weight the item to that range in the drop table according to the rarity we want rather than it being the other way around. I would like it to be more dynamic so we don't have to go back and forth between the Game Manager and CloudScript when we make a new item with rarity preset.