I cache events while players are offline, and send them in batches with WriteEvents when they come back online. When they've been offline for a while, they'll typically hit the the error PerEntityEventRateLimitExceeded. That's fine, but it doesn't tell me if it's the 15 second limit, or the 5 minute limit, so I can't be any smarter than trying again every 15 seconds with a ton of requests that are going to fail. It would be nice to see this returned as part of any limit error, so I can optimise going over Api request limits too if that started becoming a problem in the future. Thanks!