Hi,
A Brief Presentation I am a new user of playfab, and I work on a turn-based tactical RPG for a customer.
I understand very well the idea that if it is the server that updates the statistics used by a leaderboards it is by default allowed, while on the client side it is more obscure if the game is cracked.
However why calling a cloud script with an argument is more secure than directly update the stat ?
thank you
Nicolas