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Brendan Malcolm avatar image
Brendan Malcolm asked

No way to adjust the Telemetry Events processed per second? Open to massive abuse by players

We have recently been subject to a Player who has spammed Telemetry events from the Client, causing over 250M Telemetry events to be written within a 6 hour time period.

It seems that there is a hard limit of 8,000 events per second per entity. This is beyond the amount of events we need to allow for our game.

The 250M events has used up 50% of our monthly allowance, and has forced us to disable all Telemetry events until the beginning of next month as to not incur extra costs.

Is there really no way for us to adjust the 8,000 limit per second per entity from the Server? This number just seems unreasonably high as the default without allowing us to adjust it from the Server.

We have banned the user who performed this abuse - but I would like to know if there is any server side settings we can adjust to hard-limit this - as client sided limits will only do so much until the next potential abuse of this system.

Title ID: E3855 Player ID in question: EC4706900E35B7C3

Also - would it be possible for you to remove all of the Telemetry events from the player account so we can re-enable Telemetry data without worrying about exceeding out allowed limit?

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Gosen Gao avatar image
Gosen Gao answered

PlayFab doesn't support set limit on generating Telemetry Events per entity, please feel free to post a feature request for it.

"would it be possible for you to remove all of the Telemetry events from the player account so we can re-enable Telemetry data without worrying about exceeding out allowed limit?"

For the charge of generating Telemetry Events, it cannot be removed. For the storage cost, according to Insights Pricing - PlayFab | Microsoft Learn, it is billed in Terabyte months. Every day the end of day storage size is recorded and averaged over the month. Each terabyte is billed at 50 credits per terabyte month. Those Telemetry Events maybe not cost too many credits.

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