Hello. I am having a question. Need some help there. Currently im having the problem that when when i deploy my gameserver toplayfab and connect with a client, then 1 server is created and for each other client 1 more server is shown in that builds active amount of servers.
example: i use matchmaking( or just connect solo) and like 3 players are in a match. then i do PlayFabMultiplayerAPI.RequestMultiplayerServer() api call to get the server connection data. then i call networkManager.StartClient(); in the end--local server works perfectly fine. remote works also, but the problem is that when i deploy and use to conenct remote with like a match of 3 player then there are 3 servers in total.
its like when a player connects playfab server counts up 1 active server. that happens even if i do not use matchmaking and just connect solo
i sadly cant find the reason why each connecting player starts 1 more server. any idea?