Hi, Im currently in the process of implementing the PlayFab Party SDK for windows using the nuget package (version 1.7.20) of which I'm receiving an Unmapped platform
error when creating an new network.
I start by initializing the PartyManager with my title ID followed by creating a local user with the EntityId
and EntityToken
obtained via Login With Custom ID
I then define the PartyNetworkConfiguration
as follows
netConfig.maxUserCount = 2;
netConfig.maxDeviceCount = 2;
netConfig.maxDevicesPerUserCount = 1;
netConfig.maxEndpointsPerDeviceCount = 1;
netConfig.maxUsersPerDeviceCount = 1;
netConfig.directPeerConnectivityOptions = PartyDirectPeerConnectivityOptions::AnyPlatformType | PartyDirectPeerConnectivityOptions::AnyEntityLoginProvider;
and the initial invitation as
PartyInvitationConfiguration invertation = PartyInvitationConfiguration();
invertation.identifier = uuid;
invertation.revocability = PartyInvitationRevocability::Anyone;
invertation.entityIds = nullptr;
invertation.entityIdCount = 0;
then i call CreateNewNetwork( localUser, &netConfig, 0, nullptr, &invertation, nullptr, out_descriptor, nullptr );
The initial request goes through without any issue. However when i receive the Create New Network Completed State Change
i get a result of 1
(Unknow error) with error detail 8
(unmapped platform error)
For the sake of testing iv inputted a faked Entity Token to see if it will give a different error of witch i get "malformed Entity token" which I guess is expected.
Furthermore, iv crossed reference my implementation with a different project I'm working on using the Unity Party SDK and iv gone over the PartySamples in the git repo too. Iv tried defining PARTY_WINDOWS
, PLATFAB_PLATFORM_WINDOWS
among others. All to no avail.
I cant find any documentation regarding the error nor any way to define the platform.
Please help and thanks in advance.