Hi,
In our game we are going to have complex filter functionality in the inventory, like pet type, specific attributes, etc. I've seen this link https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search#limits where it states there is a complexity limit.
Do we have more information about the exact limits? To design the game we'd like to know how many filters we can apply to a direct call to catalog, otherwise we'd need to offload some of the filter functionality in memory in the backend.
Thanks!