Hello,
We are developing a match-3 mobile title that reads levels data from individual JSON files. There are some critical variables that we have at the moment under a title data (like rewards, turns, etc) to avoid hacking and to validate when the user completes a level. We expect this information to grow gradually while already live and hold in the future thousands of levels, so a titleData wont be viable to handle this due to size as far as we understand.
What would be an alternative to handle this information? We currently use a CDN to serve other content to the game, would it make sense to store these JSONs directly there and read their data from there during a azure function request? Is there another suitable option to handle this type of growing data?
Thanks!