I am running into an issue with my unreal custom game server. On matchmaking I can see that I am successful in getting a ticket, but after awhile it fails stating the following:
{
"code":200,
"status":"OK",
"data":{
"TicketId":"42a5494c-c1d9-40de-82f7-681c2051645b",
"QueueName":"Test",
"Created":"2023-02-07T03:45:30Z",
"Status":"Canceled",
"GiveUpAfterSeconds":80,
"Members":[
{
"Entity":{
"Id":"236DE7A7CEE106D1",
"Type":"title_player_account",
"TypeString":"title_player_account"
},
"Attributes":{
"DataObject":{
"Latencies":[
{
"region":"WestUs",
"latency":"150"
}
]
}
}
}
],
"Creator":{
"Id":"236DE7A7CEE106D1",
"Type":"title_player_account",
"TypeString":"title_player_account"
},
"CancellationReason":"Internal",
"CancellationReasonString":"ServerAllocationFailed",
"ChangeNumber":40
}
}
In my matchmaking I do have an allocation rule for latency as follows:
Overall I am having a tough time seeing what the exact issue is and why I can not connect to the server.