Hello.
At first, I created a simple project with PlayFab Unity SDK unitypackage, and I write a simple code used only LoginWithCustomID API.
Then I tried to build it as Windows/Android/iOS IL2CPP and run on each device.
It works perfectly on Unity Editor, but PocoJsonSerializerStrategy cause a NullReferenceException on IL2CPP platforms.
I checked PocoJsonSerializerStrategy.ConstructorCache is a empty dictionary.
As far as I know, type.GetConstructors on ReflectionUtils.GetConstructors returns an empty array because reflection don't work on IL2CPP.
```
System.NullReferenceException: Object reference not set to an instance of an object. at PlayFab.Json.PocoJsonSerializerStrategy.DeserializeObject (System.Object value, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Json.SimpleJsonInstance+PlayFabJsonSerializerStrategy.DeserializeObject (System.Object value, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Json.PlayFabSimpleJson.DeserializeObject (System.String json, System.Type type, PlayFab.Json.IJsonSerializerStrategy jsonSerializerStrategy) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Json.PlayFabSimpleJson.DeserializeObject[T] (System.String json, PlayFab.Json.IJsonSerializerStrategy jsonSerializerStrategy) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.PlayFabClientAPI+<LoginWithCustomIDAsync>d__88.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
```
When I use PlayFab CSharp SDK, but it doesn't work on each devices too.
It doesn't use UnityWebRequest.
Do you have a way to use PlayFab on Unity Android/iOS?