I want to implement a turn-based multiplayer using SGD, I'm just wondering polling the updates every secod is too expensive or not? Is there a better way to inform the players of the update?
I want to implement a turn-based multiplayer using SGD, I'm just wondering polling the updates every secod is too expensive or not? Is there a better way to inform the players of the update?
To calculate the API polling price, you can refer to PlayFab pricing to get the price of data read, write and storage. Although you can use the Party feature to inform players of data updates to avoid polling updates, since the Party feature enable exchange data between players, if your game requires high timeliness, you can directly use Party to transfer data without using SGD, and if your game does not require high timeliness, you can reduce the cost by setting the polling time longer.
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