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Tadas avatar image
Tadas asked

Establishing FB as payment provider using UE Blueprints.

Hello there. The FB.ui call required for establishing Facebook as the payment provider (documentation) doesn't seem to be exposed to UE Blueprints, rendering us unable to use FB addon.

Can we, please, get a workaround?

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Tadas avatar image
Tadas answered

PlayFab does offer and maintain its SDK in UE Blueprints, though, and I'm afraid Facebook's own payment implementation is entirely different as they themselves do not provide integration with PlayFab, nor does the Unreal Engine community.

Respectfully, since it was within PlayFab's scope to release a guide for Unity users with C#, could we please kindly ask you to reconsider at least giving Unreal Engine users any idea of how this particular FB.ui function could look like in C++?

(As per PlayFab's documentation, we are asked to use StartPurchase, PayForPurchase, ConfirmPurchase which are all exposed to blueprints except for this FB.ui function, so it leaves at an impasse)

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Rick Chen avatar image
Rick Chen answered

This question is out of PlayFab’s scope. Please reach out to Facebook support/ Unreal Engine support for help.

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