I don't know which value that I should use for MaxResultsCount. I'm afraid that the costs get too high if I use a high value for MaxResultsCount because a player can call API GetLeaderboard again after a certain amount of time in my game and I don't know what the costs are for each API call. In addition, I don't want to display large leaderboards in my game because no one cares if he/she is number 1950 or 2120 in a leaderboard, therefore I will only display the very best players. But I don't know what it costs if a player calls client API GetLeaderboard for example 20 times or more in one day.
How can I calculate the costs for client API GetLeaderboard?
I use this code in my game:
var result = await PlayFabClientAPI.GetLeaderboardAsync(new GetLeaderboardRequest() { StatisticName = name, MaxResultsCount = 100, ProfileConstraints = new PlayFab.ClientModels.PlayerProfileViewConstraints() { ShowStatistics = true, ShowDisplayName = true, ShowTags = true, ShowCreated = true, ShowLastLogin = true } });