Hey guys
what im trying to do is to create a system that act as a wallet for a team.
players play a pvp match for a predefined wager and after each match if the user win the prize i want to send a percentage of it to its team and distribute them on a certain day to members of that group , like a pool system that all members contribute to it.
any ideas on how i can accomplish this?
i thought about using group objects and refresh the data after each match , but im not sure if that's a reliable solution
also i thought about adding a dummy player for each group and leverage that player's virtual currency to act as the group wallet , but i dont know if its possible to create a new user dynamically at runtime
,Hey guys
what im trying to do is to create a system that act as a wallet for a team.
players play a pvp match for a predefined wager and after each match if the user win the prize i want to send a percentage of it to its team and distribute them on a certain day to members of that group , like a pool system that all members contribute to it.
any ideas on how i can accomplish this?
i thought about using group objects and refresh the data after each match , but im not sure if that's a reliable solution