I am trying to deploy a container based linux server build with Unity. LocalMultiplayerAgent runs the test successfully, responding to heartbeats and everything. I can't ever get it to run when deployed, always being in the "pending heartbeat" state as seen in the gamemanager menu.
I also can't find any way to debug it as when I connect to the server the process is actually always closed. I don't know what can be causing this.
The server is:
vmss:NorthEurope:11914_984b4052-41a6-46d2-8e8a-4702a3ee4143:628eeea0-d74a-4259-9213-93e8d3e5cd63