I'm new to PlayFab and have just started moving my GameSparks code over to PlayFab for an already published iOS and Android title that I created with Unity. What's the recommended way of initializing Player Data when a new account is created ? I know I could do it on the client side by checking "result.NewlyCreated" on a succesful player authentication but that feels like it could be hacked. Is there anyway to initialize the Player Data on the server side using some CloudScript ? That's how I did it on GameSparks - I added some CloudScript to the GameSparks "AuthenticationResponse" which was called every time a player authenticated and then initialized any Player Data that hadn't been created yet in the CloudScript. I haven't looked at PlayFab CloudScript yet so I'm not sure if there's a similar way of doing things there ?