I've been following the documentation to get the playfab environment setup in my project. The marketplace SDK installed with no issues, however whenever I went to add the PlayFab OSS I received this error log below. I'm using a source build of Unreal Engine 5 latest pull. I have the GSDK installed and setup properly and I've removed all of platforms I'm not shipping to. Somehow win64 dependencies for the OSS aren't found and I'm not sure whats going wrong.
Build started 7/26/2022 11:03:39 PM. Logging verbosity is set to: Normal.Project "F:\z_Project Genesis\GenesisGame\ProjectGenesis.sln" on node 1 (Games\ProjectGenesis target(s)). ValidateSolutionConfiguration: Building solution configuration "DebugGame Editor|Win64". ValidateProjects: The project "BuildPatchTool" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "CrashReportClient" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "CrashReportClientEditor" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithUE4ArchiCAD" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithArchiCAD" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithFacadeCSharp" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2016" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2017" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2018" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2019" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2020" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2021" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2022" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithMax2023" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithNavisworks2019" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithNavisworks2020" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithNavisworks2021" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithNavisworks2022" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithNavisworks2023" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRevit2018" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRevit2019" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRevit2020" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRevit2021" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRevit2022" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRevit2023" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRhino6" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithRhino7" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithSketchUpRuby2019" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithSketchUpRuby2020" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithSketchUpRuby2021" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithSketchUpRuby2022" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "DatasmithSolidworks2021" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "EpicWebHelper" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "TextureShareSDK" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "BootstrapPackagedGame" is not selected for building in solution configuration "DebugGame Editor|Win64". The project "LyraGameEOS" is not selected for building in solution configuration "DebugGame Editor|Win64". Project "F:\z_Project Genesis\GenesisGame\ProjectGenesis.sln" (1) is building "F:\z_Project Genesis\GenesisGame\Intermediate\ProjectFiles\ProjectGenesis.vcxproj" (2) on node 1 (default targets). Build: F:\UE5\UnrealEngine\Engine\Build\BatchFiles\Build.bat -Target="LyraEditor Win64 DebugGame -Project=\"F:\z_Project Genesis\GenesisGame\ProjectGenesis.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild Using bundled DotNet SDK Log file: F:\UE5\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt Using 'git status' to determine working set for adaptive non-unity build (F:\UE5\UnrealEngine). Creating makefile for LyraEditor (.uproject file is newer) Compiling GameFeaturePlugins in branch ++UE5+Release-5.0 OnlineSubsystemPlayFab: building for platform WIN64 UnrealBuildTool : error : Unable to instantiate module 'OnlineSubsystemPlayFab': PlayFab precompiled dependencies were not found for the platform you are trying to compile. [F:\z_Project Genesis\GenesisGame\Intermediate\ProjectFiles\ProjectGenesis.vcxproj] (referenced via ProjectGenesis.uproject -> OnlineSubsystemPlayFab.uplugin) D:\Microsoft\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "F:\UE5\UnrealEngine\Engine\Build\BatchFiles\Build.bat -Target="LyraEditor Win64 DebugGame -Project=\"F:\z_Project Genesis\GenesisGame\ProjectGenesis.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6. [F:\z_Project Genesis\GenesisGame\Intermediate\ProjectFiles\ProjectGenesis.vcxproj] Done Building Project "F:\z_Project Genesis\GenesisGame\Intermediate\ProjectFiles\ProjectGenesis.vcxproj" (default targets) -- FAILED. Done Building Project "F:\z_Project Genesis\GenesisGame\ProjectGenesis.sln" (Games\ProjectGenesis target(s)) -- FAILED. Build FAILED. "F:\z_Project Genesis\GenesisGame\ProjectGenesis.sln" (Games\ProjectGenesis target) (1) -> "F:\z_Project Genesis\GenesisGame\Intermediate\ProjectFiles\ProjectGenesis.vcxproj" (default target) (2) -> (Build target) -> UnrealBuildTool : error : Unable to instantiate module 'OnlineSubsystemPlayFab': PlayFab precompiled dependencies were not found for the platform you are trying to compile. [F:\z_Project Genesis\GenesisGame\Intermediate\ProjectFiles\ProjectGenesis.vcxproj] D:\Microsoft\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "F:\UE5\UnrealEngine\Engine\Build\BatchFiles\Build.bat -Target="LyraEditor Win64 DebugGame -Project=\"F:\z_Project Genesis\GenesisGame\ProjectGenesis.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6. [F:\z_Project Genesis\GenesisGame\Intermediate\ProjectFiles\ProjectGenesis.vcxproj] 0 Warning(s) 2 Error(s) Time Elapsed 00:00:02.17