When I'm trying to open project in Batch Mode, it's stuck on Loading PlayFabEditorPrefabSo.asset. In log I've found that Unity iss trying to load this asset in infinite loop, spaming with this log
[./Modules/AssetDatabase/Editor/V2/AssetImportManager.cpp line 349] (Filename: /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37) Start importing Assets/PlayFabEditorExtensions/Editor/Resources/PlayFabEditorPrefsSO.asset using Guid(7f0f895d20658f142a06dc4fb49dce02) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/PlayFabEditorExtensions/Editor/Resources/PlayFabEditorPrefsSO.asset' (target hash: 'c4a86dea5ab9d7dd14a03b8a91a4b918') in 0.001442 seconds Import parameters got modified during import UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) PlayFab.PfEditor.PlayFabEditorPrefsSO:get_Instance () (at Assets/PlayFabEditorExtensions/Editor/Scripts/Utils/PlayFabEditorPrefsSO.cs:38) PlayFab.PfEditor.SubMenuComponent:RegisterMenuItem (string,System.Action) (at Assets/PlayFabEditorExtensions/Editor/Scripts/Components/SubMenuComponent.cs:42) PlayFab.PfEditor.PlayFabEditorDataMenu:RegisterMenu () (at Assets/PlayFabEditorExtensions/Editor/Scripts/Panels/PlayFabEditorDataMenu.cs:93) PlayFab.PfEditor.PlayFabEditorDataMenu:.cctor () (at Assets/PlayFabEditorExtensions/Editor/Scripts/Panels/PlayFabEditorDataMenu.cs:74) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:114)
I'm not posting whole log, because its 900MB of this log again and again. Did somebody had such issue and found solution? Killing process and turning it again don't works, and because it's build via GitLab Ci/Cd, it's clearing temponary files every time.