So I called RequestMultiplayerServer and it worked one time, when Stand-By server moved to Active. Then It started to tell me that limit is reached (I set 1 server only), okay.
So I thought that I need first to check servers list or since I have only one I can try GetMultiplayerServerDetails to get active and connect to it (by SessionID, how can I know session ID? Is it same parameter I set to RequestMultiplayerServer?) But I can not do that, it saying that only "title" entity could do that request. And it looks like I need to execute cloud script and get result of this action?
Two questions: first - is it correct? second - WHY? Why I can't just get IP of servers on client and connect?