Very satisfied so far with PlayFab. There's one subject I need advice though.
I have a simple multiplayer turn-based asynchronous game system. I need to store a json string somewhere to be accessed by exactly 2 players for each match created.
There are various methods of storing things in PlayFab, I'm not sure which one is the most appropriate.
Are shared groups appropriate for this kind of use? May it present performance issues when over-used?
There is also the option to store the data in the player that created the match. A player may have multiple games at the same time, I don't know if this is the correct purpose of this feature.
I also plan to keep the match history of each player for stats purposes. This can get large. Some players have 1k+ matches
Right now I'm storing all this in my old server. I'd like to know if it's worth/possible moving it to PlayFab and which method to use. Or should I wait for the official PlayFab turn based multiplayer support?