Hello!
What is the recommended way to set the developer secret key for the server in Unreal?
I have seen these posts: 1, 2, and 3
Removing the developer secret key by hand for any client build is not feasible for our pipeline.
Setting the secret key in BP with SetPlayFabSettings in server-only code causes the Unreal engine crash where secret key and client login cannot exist together.
Open to suggestions! I haven't been able to find the answers I need