I'm using Unity + Mirror.
I'm having troubles with the backfill ticket when creating a match using "RequestMultiplayerServer", when I request a server like that I try to create a backfill ticket and it never appears and no players can join after that, but if I try to create a backfill ticket on a server requested via matchmaking the backfill ticket works fine and more users can join.
Here's is how I'm requesting a server:
public void CreateMultiplayerServer() { RequestMultiplayerServerRequest requestData = new RequestMultiplayerServerRequest { BuildId = buildId, PreferredRegions = new List<string>() { RegionEastUS }, SessionId = Guid.NewGuid().ToString() }; PlayFabMultiplayerAPI.RequestMultiplayerServer(requestData, OnRequestMultiplayerServerSuccess, Debug.LogError); } private void OnRequestMultiplayerServerSuccess(RequestMultiplayerServerResponse response) { OnJoinRoom?.Invoke(response.IPV4Address, response.Ports[0].Num); }
It is possible for the backfill tickets to work on requested servers?
Also, is there any way I can send a UnityLog to be shown on the server logs?