Hello!
So far I've had no issues connecting clients to servers, locally or within PlayFab itself. I do, however, have an issue where my server's state never updates from "StandingBy" to Active/Terminating, even when the local VM is supposedly sending an "Active" or "Terminate" operation for the state back.
Server spawned from VM (or from a PlayFab Build) is sending the correct URL, verb, and payload as far as I can tell:
server-sendingcorrecturlverbandpayload.jpg
Server spawned from VM (or from a PlayFab Build) is always failing to receive a payload of any kind:
server-receivingincorrectpayload-min.jpg
I'm working with UE4.25, PlayFab Title: 35338.
Thanks for any assistance!
,
Hello!
So far I've had no issues connecting clients to servers, locally or within PlayFab itself. I do, however, have an issue where my server's state never updates from "StandingBy" to Active/Terminating, even when the local VM is supposedly sending an "Active" or "Terminate" operation for the state back.
Server spawned from VM (or from a PlayFab Build) is sending the correct URL, verb, and payload as far as I can tell:
server-sendingcorrecturlverbandpayload.jpg
Server spawned from VM (or from a PlayFab Build) is always failing to receive a payload of any kind:
server-receivingincorrectpayload-min.jpg
I'm working in UE4.25, PlayFab Title: 35338.
Thanks for any assistance!