The initial implementation of the manager class I wrote to handle Party networking + chat was heavily based on the BumbleRumble sample (the NetworkManager C++ class)
However, yesterday, I ran into a bug related to network creation and, by looking deeper, I realized that the NetworkManager class that is supplied in the BumbleRumble sample is quite different from the one supplied in the iOS/Android samples.
The problem I had was actually fixed in the latter (just in case someone runs into it: if you Create a network then, later on, join another network, for instance once you've received the network descriptor of by chat, then the m_onNetworkCreated is erroneously called because it wasn't reset earlier)
The iOS/Android ones (they're the same) look more recent and seem to better handle errors than the BumbleRumble sample but, on the other hand, the https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/party-samples pages lists BumbleRumble as the go-to sample for networking and accessible voice chat (that I'd like to use)
Can someone please confirm that the iOS/Android sample is more up-to-date?
Thanks in advance!