Hi,
We have a car simulation game. Player can buy cars from store. Every car is an inventory item. We are present a lot of customization features for cars that player have.
Here are a few of these features:
- Change color of car body,
- Change wheel,
- Change color of windows,
- Change/Add spoiler,
- Upgrade brakes, engine, gearbox, suspensions etc.
- Add up to 50 sticker to body of car.
Each sticker that added to body of car have a lot of data variable like position, rotation, scale, color etc.
All the customizations items can bought once for each car, for example; if a player bought wheel0 and wheel1 for his own car, then he can apply either of these two wheels to the car at any time without reboughting wheel0 and wheel1.
So basically the questions are :
1-) If I add this customizations data to each car inventory data, then will limits prevent this? (Inventory item data value size)
2-) If I create inventory items for car customizations data, then how can I connect them to car inventory item? All the customizations items can bought once for each car but some cutomization items like wheels and spoilers are common items in many cars.
3-) Do you have any suggestion about the structure for this system? (For Playfab side)