Dear Team,
I am using this function - PlayFabGroupsAPI.ListGroupMembers to get the number of members in the group before joining it as below:
SearchGroup(m_FamilyNameInputFieldControl.GetText(), SearchGroupSuccessCallback); private void SearchGroupSuccessCallback(GetGroupResponse response) { GetListGroupMember(response.Group, GetGroupMemberCallback); } private void GetGroupMemberCallback(ListGroupMembersResponse response) { int memberNum = 0; foreach (EntityMemberRole memberRole in response.Members) { foreach (EntityWithLineage member in memberRole.Members) { memberNum++; } } Debug.Log("The number of members: " + memberNum); // This is always 0 }
But if I use this function when an user in the group already then it is working.
So cannot I use this function like above?
Thank you so much!