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Ayrton Olvera avatar image
Ayrton Olvera asked

How to reconnect a player? UE4

Hello I'm using Unreal to make a multiplayer game, currently I've implemented the backfill tickets and it's working, the only thing wrong is that when a player disconnects or leaves the session it can't join again, it only joins to new matches, is there any way to reconnect that player?

unrealmultiplayerMatchmaking
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Sarah Zhang avatar image
Sarah Zhang answered

For clarification, the server backfill ticket is designed to search for the suitable players for the current game. It’s not designed to let the disconnected player find the original match. Please check this documentation - Using server backfill tickets - PlayFab | Microsoft Docs for more information.

If you want to implement the reconnection mechanism, you can consider caching the current match’s IP addresses and the Port numbers on the client directly. So, the disconnected players can reconnect to the server session according to them.

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