I've been running local versions of my azure functions for quite a while with no trouble. However, recently, something has gone amiss and whenever I try to run a function locally I get the following:
System.Private.CoreLib: Exception while executing function: ExecuteFunction. KODAzureFunctions: Failed to get Entity Profile: code: 400.
Client is Unity.
I've reverted all code changes on client and server to known working versions and I still get the error, which leads me to believe its a configuration issue in visual studio or Unity that is not being picked up in git, however I haven't been able to uncover anything. Problems started when switching between different game versions (we have a Dev / Staging / Release structure), but does not seem related and that switch has been done successfully many times.
I'm at my wits end if anyone has any insight.
Thanks!