I want to implement backfill tickets inside the dedicated server game mode.
Is there any way to get the MatchID in order to call 'GetMatch' function and then get the server details?
I want to implement backfill tickets inside the dedicated server game mode.
Is there any way to get the MatchID in order to call 'GetMatch' function and then get the server details?
The MatchId can be obtained by API GetMatchmakingTicket, you can get it on the client then pass it to the server.
For anyone encountering with this issue in Unreal, I was using an old version of the gsdk/UnrealPlugin at master PlayFab/gsdk GitHub , updating this, making sure that the plugin was enabled and recompiling the project made the trick!
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