Hi,
We are trying to find out the call limits for the following API calls:
- UPlayFabServerAPI::WritePlayerEvent
- UPlayFabServerAPI::WriteTitleEvent
- UPlayFabClientAPI::WritePlayerEvent
- UPlayFabClientAPI::WriteTitleEvent
Within the Game Manager we have looked in the Limits tab, but we couldn’t find a setting relating to the PlayStream event API calls per second.
We have read on other forum posts that the client API call limit is 100 every two minutes, is that correct?
Is the server limited in the same way as the client for event API calls?
Thanks,
Phil.