Hi,
I was wondering what the best approach will be for the following concept :
- We have a catalog with 5 items
- We want to show those 5 items to the players in a UI (by using GetCatalogItems)
- Each item is 'locked' at first, so it can be bought by the player. A player can unlock the item by doing actions in the game
- When the item is unlocked, then the player can actually buy the item with an iap and it will be in the players inventory.
But right now an item can only have 2 states for the player (in the players inventory vs not in the players inventory).
How can the item have 3 states :
- Locked for the player
- Unlocked for the player
- Bought by the player
What will the best approach be?
Thanks!